![]() In his adventure, the Kid finds out that nothing is as it seems. The Kid aims to become "The Guy", a position of power whose perks are never fully specified. The star of this adventure is the Kid, a kid that seems to be making a Superman cosplay - except that he has a gun. It's a non-linear adventure through fractions of universes from well-known franchises - but with cruel twists that make them much more hostile. In its heart, I wanna be the Guy is a tribute to old videogames. ![]() One thing that has been missing from most reviews, including mine, was an actual description of the game. The good elements and the bad elements, this game has them all. It's the root of adventure and trap fangames, and it spawned elements from other fangame genres as well (Including needle-esque jumps and gimmicks). And of the fangames with fake traps that make you flinch and then have a good laugh. But it's also the root of the fangames with good, creative traps. It's the root of the fangames with huge amounts of flying spikes at the same save. It's the root of the fangames with required secrets that are unreasonably hard to find (Dracula's path fake walls). I wanna be the Guy is the root of many fangames, and this is clearly seen. As always, the difficulty I choose only affects the difficulty rating. ![]() My rating is based on hard mode, because legend says it's the intended way for the game to be played. Review updated (2020), let's make this thing a little cleaner. ![]()
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